>>25481209
Sure, here is one prompt:
Write a simple python game with a genetic algorithm. You have random blobs, little orbs, and they have random behavior you save as a genetic code, a string that defines their behavior. They move around on the map. There is also blobs of another color but less than them, that represent food. The blobs can also attack other blobs, and eat them, but they also can get killed in defense. The stats for their attack, and defense behavior is random too. 2 blobs can also get attracted and procreate, but for that it needs food. So only when they absorbed enough food, they can procreate with some other blob. The child blod is 50% genetic of one parents and 50% of the other parent, but there is always 10% mutation involved, so it for example could have entire different movement on the map, or better defense, or better attack, or is faster, or whatever. Its random. Thats the part of the genetic algorithm. Because the ones that can't survive in this environment get selected out. Also ad a function that if i click a blob with my mouse, it dies and leaves food behind. And if i click with my right mouse button i can leave food behind for them.